So hello TAY, I've just gotten back from going to recent Nintendo Experience at my not so local Best Buy, and I thought I would share my thoughts on it, and explain what going to it is like. Now I didn't take any pictures, but that won't really matter as I'll explain in a minute.

So to kick things off I went with two friends, and we had to drive for about 20 minutes to get to the closest Best Buy that was hosting this. We arrived half an hour early and were luckily the first ones there.

Now here's where the explaining comes in. There wasn't much of in the way of special set up for this event. what simply happened was a regular Wii U kiosk was given access to the 4 new demos by a Nintendo rep. That's it. They didn't bring in anything extra besides a few extra wii motes. So you had a lot of people all waiting to play on a single Wii U. Luckily where I was, was a relatively sparse area of lower Ontario, so it wasn't too busy. But I shudder to think how bad it could get in more popular areas.

Now getting back on track, when we arrived the rep lady asked us for our names and what game we wanted to play. To keep everything organized they gave people time slots to play in. Since we were the first to arrive, we got to go first. Now we weren't allowed to sign up for another go, until everyone else had a turn to go, which is fair, but it also meant we couldn't sign up right away, but whatever.

My Experience at the Nintendo Experience

So we deiced to play the new Mario Kart 8. Unfortunately it was only 2 player in the demo, so we split our little group up to play it. The demo consisted of 3 courses, all of which we've seen in the footage shown. The first is the mobius strip with Peach's castle, the second was the San Francisco inspired, street track, and the last was a Boo's haunted mansion type track.

The game looked amazing and handled very well. It was your standard Mario Kart fare, but extremely polished. The flying and swimming is back from MK 7, but 8 introduces the ability to stick to walls and drive on some crazy angles. This was in all the courses in the demo, ranging from only used in a shortcut, to mandatory to complete the course.

The game played with the gamepad as well as the wii mote, with the only option for the wii mote user was motion steering, because of a lack of nun chuck. The gamepad user could choose to use either motion steering or regular joystiq movement. No new items spotted, but the old ones worked well regardless.

Overall it was really fun, and I can't wait for the full game to come out.

Now after our time was up we got to choose between a Luigi hat or a Mario Kart flag, I decided on the hat, which, while cheap, was a nice freebie. So we stayed around a bit watching some other demo's which I'll talk a bit about here.

Legend of Zelda Wind Waker HD.

There's not much to say about this one, only that it looked really good. There appeared to be 2 parts you could play in the demo, I didn't see the first one, but the second one was a boss fight with the giant bird.

Doneky Kong Country Tropical Freeze.

It's pretty much DKCR +1, and that's not a bad thing. It looked tough, with great level design and puzzles. I didn't see a lot of people play this game, but when I did, they didn't exactly do well, even with the added hearts.

I also got to play Super Mario 3D Worlds, though much later then MK 8. It feels more like the New Super Mario Bros series then the Mario 3D land game though. While that isn't bad, it has a lot of the problems the NSMB series is plagued with, like the camera following one person at the expense of others.

I also got a ton of streetpasses which, was nice, even better was the fact that most people were playing Animal Crossing.

I'll add more to this, as I'm rather tied up at the moment, and I hope I can answer any questions people may have, cause I know I haven't done the best job explaining things.